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eFIBA Regulations in Spanish

1. DEFINITIONS

Capitalized terms in these regulations shall have the meanings assigned to them in the FIBA ​​General Statutes and/or the FIBA ​​Internal Regulations, unless otherwise defined in these regulations. The term «include» and any variations thereof (including, includes, etc.) shall be construed without limitation.

  • Admin: An administrative official as defined in Section 7.2.1.
  • Artificial Intelligence (AI): Characters not controlled by the player, managed by AI, although the avatar will remain in the game.
  • Avatar: The in-game athlete that the player is using during a match.
  • Broadcaster: The entity that shares eFIBA game content on a linear television channel, online streaming channel, or similar.
  • Captain: Defined in Section 4.2.3.
  • Competition: Any eFIBA regional or global event, including any of its stages, that makes up the current eFIBA season.
  • Team: The team described in Section 6.1.
  • FIBA Media Guide: Defined in Section 10.2.
    FIBA Rights: Defined in Section 9.a.
  • FIBA Broadcast Guide: Defined in Section 8.10.
  • Game: Each scheduled matchup between participating teams during a competition. A game may contain multiple games, and the number of games per game is determined by Article 2.
  • Game Media: Screenshots and videos of the plays.
  • Head Referee: The head referee of the competition according to Section 7.1.1.
  • In-Person Competition: A competition in which teams compete with their players physically present at an official venue.
  • NBA2K: A basketball simulation video game developed by Visual Concepts and published by 2K Sports, referring to the latest edition of NBA2K available at the start of the competition.
  • Game: Each scheduled matchup between teams in a competition, composed of games, where winning a «game» implies winning the individual games that comprise it.
  • NMF: National Member Federation of FIBA.
  • Officials: Refers to both the Head Referee and the Administrators.
  • Online Competition: A competition that takes place in NBA2K’s online multiplayer mode.
  • Player: Any player registered by an NMF with FIBA.
  • Player Entry Form: Form provided by FIBA ​​that must be signed by the player before participating in a competition.
    Player Registration
  • Deadline: Deadline for all FNMs to register their team players to participate in the competition.
  • Pro-AM: Competitive game mode where players form teams with their personalized MyPlayers to compete in 5v5 games.
  • PS Plus: PlayStation subscription service required to play games online.
  • PSN ID: Online ID for the PlayStation Network.
  • Season: All games played during a defined period.
  • Streamer: Defined in Section 4.2.4.
  • Team: All FNM teams participating in the competition.
    Team Confirmation
  • Deadline: Deadline for all FNMs to register their interest in participating in the competition.
  • Team Protest: Defined in Section 7.3.1.
  • Team Registration Form: Registration form provided by FIBA ​​that must be completed and signed by any FNM wishing to register a team for the competition.
    Team Registration
  • Deadline: Deadline for all FNMs to register their team for the competition.
    Verified Player: Defined in Section 5.5.1.
  • World Finals: Closing event of the eFIBA season, where the eFIBA World Champion will be crowned. If possible, the event will be held on a local area network (LAN) stage.

2. General 

2.1 REGULATORY FRAMEWORK

2.1.1 These Regulations define, govern, and regulate the Competition in detail, as authorized by the FIBA ​​Central Council in accordance with Book 2, Article 2-8 of the FIBA ​​Internal Regulations.

2.1.2 These Regulations enter into force on September 16, 2024. FIBA ​​may update or modify these Regulations at any time, in which case the changes will be immediately notified to the National Member Federations (NMFs).

2.1.3 The FIBA ​​Internal Regulations, in particular Books 1 and 4 of said Regulations, apply to the Competition.

2.1.4 In the event of any conflict or discrepancy, the FIBA ​​General Statutes and the FIBA ​​Internal Regulations (to the extent applicable) shall prevail over these Regulations, except for those special provisions set forth herein.

2.2 Competition

2.2.1 FIBA ​​has the authority to organize, sanction, and supervise the Competition worldwide. To the extent set forth in Chapter 7 below, FIBA ​​may act through the Officials mentioned in that chapter.

2.2.2 FIBA ​​is competent to make any decision regarding the Competition and/or any Match, including, without limitation, the imposition of sanctions (Book 1 of the FIBA ​​Internal Regulations, Chapter 6 – Sanctions), restricting the participation or withdrawal of Teams from a Match or the Competition, canceling, relocating, or postponing a Competition or Match, or withdrawing FIBA’s recognition, whenever a conflict or any other matter arises that, in FIBA’s discretion, could reasonably jeopardize FIBA’s reputation, the sport of basketball, the integrity or success of the Competition or Match, or the health, safety, and/or security of participants.

2.2.3 FIBA ​​may, at its discretion, delegate any of its responsibilities related to the organization of the Competition, excluding disciplinary authority, to any third party.

3. Competition System

3.1 Competition

3.1.1 Eligible National Member Federations (NMFs) are divided into seven regions. Exact match times for each match will be communicated via Discord, email, or official groups on «Toornament» (a software for managing Game and Competition results).

3.1.2 The competition system, match dates, and other relevant information will be shared with the NMFs in the first circular letter or through other official means of communication.

3.2 Competition System

3.2.1 The competition system will be updated annually or as needed.

4. Eligibility, Composition and Registration of Teams

4.1 Team Eligibility

Each team in the Competition will represent one (1) National Member Federation (NMF). Any NMF in good standing with FIBA ​​will be entitled to enter a team to participate in the Competition. In principle, each NMF will be represented by only one (1) team, unless FIBA ​​decides otherwise in its sole discretion.

4.2 Team Composition

4.2.1 For online competitions, a team must be composed of a minimum of five (5) players and a maximum of seven (7) players.

4.2.2 For in-person competitions, a team must be composed of five (5) players.

4.2.3 Each team shall designate one of its players as the primary point of contact with FIBA ​​(the «Captain»). If possible, an English-speaking player shall be designated as the Captain.

4.2.4 Each team shall designate one of its players to be displayed via its webcam (the «Streamer»). The Streamer may be the same player as the Captain.

4.2.5 Each team shall designate a player who will be responsible for providing the real-time stream of the game to eFIBA. This player may be the same player as the Captain, and it is highly desirable that the same player be the same player as the Streamer.

4.2.6 Except in cases of rescheduling pursuant to Section 8.9.2, the FNM may not make changes to their team composition during the Competition.

4.2.7 Each team must nominate a starting lineup of five (5) players twenty-four (24) hours before the start of each match.

4.2.8 Teams may change their starting lineup between matches on the same day of play, provided they notify the Head Administrator in the relevant captains channel on Discord at least thirty (30) minutes before the match starts.

4.3 Team Confirmation

4.3.1 For each Competition, FIBA ​​will communicate to the FNMs via email and Discord the deadline for confirming teams and the required documents that must be submitted within the Team Confirmation Deadline, along with the Team Registration Form.

4.3.2 Any FNM wishing to participate in the Competition must confirm their interest via email to support@efiba.basketball within the Team Confirmation Deadline. FNMs will not be required to pay a registration fee.

4.3.3 FIBA ​​may impose additional team confirmation requirements at any time, immediately informing the FNMs in such cases.

4.4 Team Registration

4.4.1 For each Competition, FIBA ​​will communicate to the FNM via email and Discord the deadline for registering teams and the required documents that must be submitted within the Team Registration Deadline, along with the Team Registration Form.

4.4.2 Upon expiration of the Team Confirmation Deadline (at midnight, Swiss time on the corresponding date), the FNM will:

haya confirmado debidamente ante FIBA según la Sección 4.3.2 podrá completar el registro del equipo;

  • has not complied with the requirements of this Section 4.3.2 will be deemed unable to complete team registration and participate in the competition for the respective year.

4.4.3 Any FNM wishing to participate in the Competition must register their team by sending a completed and signed registration form and any other required documents to support@efiba.basketball within the Team Registration Deadline. FIBA, at its discretion, may grant an FNM a short extension of the Team Registration Deadline. FNMs will not be required to pay a registration fee.

4.4.4 Upon expiration of the Team Registration Deadline (at midnight, Swiss time on the relevant date), the registration of a team that:

  • has been duly registered with FIBA ​​in accordance with this Section 4.4 shall be legally binding;
  • has not complied with the requirements of this Section 4.4 will be deemed to have withdrawn, and FIBA ​​may select a replacement at its sole discretion.

4.4.5 FNMs that have registered a team for a Competition and withdraw their participation after the confirmation has become legally binding (see Section 4.4.4) or that fail to present the minimum number of players (see Sections 4.2.1 and 4.2.2) at the opening of the Competition may be sanctioned by FIBA ​​with a fine of up to CHF 10,000. In addition to the fine, FIBA ​​may impose other sanctions it deems appropriate in accordance with Book 1 of the FIBA ​​Internal Regulations. Withdrawals made within fifteen (15) days prior to the start of a Competition will be considered particularly severe for sanction purposes.

4.4.6 FIBA ​​may impose additional team registration requirements at any time, immediately informing the FNMs in such cases.

5. Eligibility, Registration and Verification of Players

5.1 Player Eligibility Requirements

5.1.1 In order to play in the Competition, a player must meet the following requirements:

  1. Be at least sixteen (16) years of age by the first day of the Competition;
    b. Possess the legal nationality (passport and ID) of the country whose FNM their team represents;
    c. Subject to Special Cases (see Section 5.2), they must not have previously played for another FNM’s team in an eFIBA competition (as defined in Book 2, Article 2-8 of FIBA’s Internal Regulations);
    d. Reside in a country that, at FIBA’s discretion, does not affect playability; and
    e. Not be an employee of FIBA ​​or any of its subsidiaries or affiliates, nor be a close relative of such an employee.

5.2 Special Cases

5.2.1 A player who has previously played for a FNM team in any eFIBA competition may not play for another FNM team in any eFIBA competition. However, in exceptional circumstances and at its sole discretion, FIBA ​​may authorize such a player to play for another FNM team in different competition years. In exercising this discretion, FIBA ​​must consider all circumstances, which may include, among other things, whether there are close ties (sporting or otherwise) between the player and the country of the other FNM and whether such authorization benefits the development of any electronic or virtual discipline of the sport of basketball in that country.

5.2.2 Under no circumstances may FIBA ​​grant such authorization to a player during the same season in which they have played for another FNM.

5.2.3 Any player who has played in an eFIBA major competition for a FNM team for which the player is eligible is deemed to have chosen that country’s FNM.

5.2.4 Before making a decision, FIBA ​​may consult both the NMF involved and the player in question.

5.2.5 FIBA ​​decisions on special cases may be subject to an administrative fee of up to CHF 20,000.

5.2.6 A team participating in a Competition may have only one (1) player authorized under this article.

5.3 Player Registration

5.3.1 For each competition, FIBA ​​will communicate to the FNM, via email and Discord, the deadline for registering their team’s players. Players must complete this registration form

5.3.2 Any FNM that has validly registered its team according to Section 4.4 must register its team’s players in MAP and submit the following before the player registration deadline to FIBA ​​by email to support@efiba.basketball:

  • A list of the players that the FNM wishes to register, using the form provided by FIBA;
  • A valid passport and ID for each player (in exceptional circumstances, FIBA ​​may, at its sole discretion, accept other government-issued proof of the player’s age and nationality); and
  • Any additional documents required by FIBA ​​(in which case FIBA ​​will notify such additional documentary requirements to the FNM together with the notification of the player registration deadline).

5.3.3 FIBA ​​may, in exceptional circumstances and at its sole discretion, grant an FNM a short extension of the player registration deadline.

5.3.4 If the requirements set out in Section 5.3.2 are not met by the player registration deadline, the relevant player(s) will not be registered, regardless of whether they meet the eligibility requirements set out in Section 5.1.

5.4 Responsibility of the FNM

5.4.1 The FNM is responsible for ensuring that its team is composed solely of players who meet the eligibility requirements listed in Section 5.1 at all times during the relevant Competition. For the avoidance of doubt, Article 1-183 of the FIBA ​​Internal Regulations shall apply mutatis mutandis.

5.5 Player Verification

5.5.1 A player becomes a «Verified Player» once FIBA ​​has confirmed to the relevant FNM that the player has been registered in accordance with Section 5.3 and is eligible to play for the team for which he or she has been registered in accordance with Section 5.1.

5.5.2 Only Verified Players may participate in a Competition.

5.5.3 Verified Players who fail to appear for any Competition match may be subject to sanctions by FIBA ​​in accordance with Book 1 of the FIBA ​​Internal Regulations, depending on the circumstances.

6. Equipment and Dress Code

6.1 Equipment for Online Competitions

6.1.1 To participate in any Online Competition, FNMs must ensure they meet the following equipment requirements:

  • Each player must own or have access to the latest version of NBA2K on PlayStation 5.
  • Each player must have a valid PSN ID.
  • Each player must have a valid PS Plus subscription.
  • The Captain or Streamer must have a webcam (on a phone or computer) to properly broadcast the matches.

6.2 Equipment for Face-to-Face Competitions

6.2.1 FIBA ​​will provide the necessary equipment for any in-person competition.

6.3 Dress Code

All players participating in an In-Person Competition and all players appearing on camera in an Online Competition must comply with the following dress requirements:

6.3.1 Players must wear national team jerseys or any other attire deemed appropriate at FIBA’s discretion. Teams must provide FIBA ​​with the design of their players’ uniforms for the World Finals at least one (1) week before traveling to the host country.

6.3.2 Players must not wear, carry, or display any items of a political nature.

6.3.3 Players must not wear, carry, or visibly display any items related to, but not limited to:

  • Strong alcohol
  • Gambling
  • Cryptocurrencies
  • Firearms
  • Pornography
  • Political messages

6.3.4 Violation of the dress code will be sanctioned in accordance with articles 1173 and 1-174 of the FIBA ​​Internal Regulations.

7. Officers

7.1 Main Referee

7.1.1 FIBA ​​shall appoint a supervising official («Head Referee») for each game or for the entire Competition, at its discretion.

7.1.2 In addition to the other powers expressly granted to the Head Referee in this document, the Head Referee shall decide on the following matters that may arise during a game or the Competition:

  • Final result of a match;
  • Team standings;
  • Avatar rating; and
  • Any in-game consequences for violations of these Rules.

Decisions of the Head Referee on matters falling under (a) and (d) are field decisions and are final and may not be appealed.

7.2 Administrators (Admins)

7.2.1 FIBA ​​may appoint one or more administrative officials (“Admins”) to support the Head Referee, in particular by supervising games, coordinating teams and players throughout the Competition, answering questions and queries from teams and players, giving instructions to them, and ensuring compliance with these Regulations. Any matter falling within the scope of Section 7.1.2 must be immediately reported by the Admins to the Head Referee. If no Admins are appointed, their responsibilities shall fall to the Head Referee.

7.2.2 Unless expressly provided otherwise, the Admins shall make decisions under these Regulations regarding disconnections, technical errors, or other technical problems that arise during a game. Such decisions may be made without the need to hear the players or teams involved. Any player or team directly affected by an Admin’s decision may appeal to the Head Referee within ten (10) minutes of the conclusion of the match in which the Admin made the relevant decision. The Head Referee’s decision on the matter shall not be subject to further appeal.

7.2.3 Admins have the authority to issue official warnings if a player or team acts in a manner that does not constitute a violation of these Regulations, but is contrary to their spirit and/or negatively impacts the conduct of the Competition. If the player or team repeats such behavior (or materially similar behavior) despite the warning, the behavior will qualify as a violation of these Regulations, in accordance with Section 13 of these Regulations. The player/team issued with the warning may appeal the Admin’s warning to the Head Referee within ten (10) minutes of the conclusion of the match in which the Admin issued the official warning. The Head Referee’s decision on the matter shall not be subject to further appeal.

7.2.4 If FIBA ​​has not appointed an Admin, the Head Referee shall make any decision pursuant to Section 7.2.2 and issue any warnings pursuant to Section 7.2.3. Any player or team directly affected by such a decision or warning may submit a request for reconsideration to the Head Referee within the time limits mentioned in Sections 7.2.2 or 7.2.3, respectively. The Head Referee’s decision on the request for reconsideration shall not be subject to further appeal.

7.3 Team Protests

7.3.1 If, during a game, a team believes that a violation of these Regulations has occurred that directly affects that team in that game, the team may abandon the game (but must do so immediately upon becoming aware of the potential violation) and raise the matter with the Manager or the Head Referee («Team Protest»). If the team’s protest is brought before the Manager, the Manager must immediately inform the Head Referee, who will decide on the potential violation of these Regulations and the resulting consequences for the game.

7.3.2 The Head Referee will use any reliable evidence and may make any appropriate decision, including, but not limited to, the cancellation, resumption, or partial or total replay of the game. The Head Referee may not decide to change the result of the game unless there is clear and conclusive evidence that, had it not been for the reason that gave rise to the team’s protest, the new result would certainly have materialized.

7.4 Disciplinary Matters

7.4.1 For the avoidance of doubt, any decision taken by the Head Referee or the Admins shall not limit or affect in any way FIBA’s powers to impose sanctions for Administrative and/or Disciplinary Offenses in accordance with Book 1 of FIBA’s Internal Regulations, unless expressly provided otherwise in these Regulations.

8. Organization and Rules of the Game

8.1 Official Communication Channel

8.1.1 Official communication between teams, players, and officials regarding the Competition must be conducted solely through the Competition’s Discord server at the following link: https://discord.gg/AUBkY6rz4Q.

8.2 Punctuality

8.2.1 Players must be in the Pro-Am arena during the game, ready to play, at the time requested by the Head Referee.

8.2.2 If any player from a team arrives at the Pro-Am arena during the game at least five (5) minutes after the time requested by the Head Referee, the player’s team will forfeit the game. In the event of a second (or subsequent) forfeit under this Section 8.2.2, the Head Referee may decide to disqualify the team from the Competition. In making this decision, the Head Referee shall consider whether the relevant FNM has established, based on the probability of occurrence, that the player’s late arrival (or non-attendance) was due to technical problems that could not have been reasonably avoided by the FNM.

8.3 Preparing the Game for Online Competitions

8.3.1 Players must resolve any issues that arise before the start of a game and that could affect their participation without restriction (in particular, but not limited to, connection or hardware issues during the game). Such issues may lead to disqualification by the Head Referee, without prejudice to other sanctions in accordance with Book 1 of the FIBA ​​Internal Regulations.

8.3.2 All games will be played on a server located in the region where the Competition is taking place, unless otherwise decided by the Head Referee.

8.3.3 Agreements between players regarding a game (in particular, but not limited to, server selection if not using the standard server, ball possession after a disconnection, or the determination of the home/away team) must be communicated to the Head Referee via the Competition’s Discord server.

8.3.4 If a player experiences connection issues, they may continue playing the game as long as they do not disrupt the gameplay of other players. If a player disconnects, the game continues as described in Section 8.7.

8.4 Setting Up the Court for Online Competitions

8.4.1 In online competitions, the home team in the relevant game must set up the court in accordance with FIBA’s instructions, which will be communicated to the participating FNMs prior to the relevant Competition.

8.4.2 In the event of a violation of Section 8.4.1, the Head Referee shall declare the home team to forfeit the game. Instead of imposing this measure, the Head Referee may issue a warning only if it is the team’s first violation of Section 8.4.1 and if the Head Referee decides, at his or her discretion, that the violation is of minor severity and has no material adverse effect on the other team. In the event of a second or more forfeit or warning to the same team in the same competition for a violation of Section 8.4.1, the Head Referee shall also impose a fine of up to CHF 10,000 for each violation. In addition to these measures, FIBA ​​may impose any other sanctions it deems appropriate in accordance with Book 1 of the FIBA ​​Internal Regulations. Violations of the sponsorship requirements in FIBA’s Court Configuration Instructions will not be considered minor; instead, such violations will be considered aggravating circumstances under Article 1-177.b of the FIBA ​​Internal Regulations.

8.5 PSN Account Restrictions

8.5.1 Players may only participate in any Season Competition with one (1) PSN ID. Players are not required to own the PSN ID they are using to participate in Season Competitions.

8.5.2 Players will not be permitted to change their PSN IDs unless they provide a valid reason to FIBA ​​at least seventy-two (72) hours before the player’s next game. FIBA ​​will have sole discretion to grant or deny the change of a player’s PSN ID.

8.5.3 Players who use multiple PSN IDs or who change their PSN ID may be disqualified from the Competition.

8.5.4 PSN IDs must not contain obscenities or other offensive language.

8.6 Avatars

8.6.1 Each player must have an avatar with a minimum rating of ninety (90) at the start of each game. If a player’s avatar has a rating lower than the minimum rating established at the start of the game and the player has not obtained approval from the Head Referee to play with that avatar at least twenty-four (24) hours before the start of the game, the player’s team will forfeit the game.

8.6.2 Players have the right to create their on-screen avatars as they wish. However, creating avatars with a similar appearance to any real person (except the player themselves), whether living or deceased, without that person’s valid consent is prohibited. This applies, in particular, to any player, coach, or other NBA personnel, or any public figure.

8.6.3 Players may change their archetype between games.

8.6.4 Players must ensure that their avatars wear uniforms created in accordance with the design guidelines provided by FIBA ​​to each FNM.

8.6.5 Each participating FNM must complete the following survey for in-game uniform approval: https://forms.gle/v3yAxpAPvLV3vPqB8.

8.7 Disconnections

8.7.1 In the event that one or more players disconnect during a game, the game will continue as is, and the disconnected players will be replaced by an in-game bot controlled by Artificial Intelligence.

8.8 Bugs

8.8.1 In the event of an error affecting the play of a game, the following shall apply:

  • If the error affects only one team, the affected team will need to restart the game.
  • If the error affects both teams, the home team will have to restart the game.

8.9 Rescheduling and Cancellation

8.9.1 In the event that the Competition or a match cannot be played due to technical reasons beyond the players’ control, for example, if the PSN network is down, the Head Referee shall have the right, at his or her discretion, to reschedule or cancel the match or the Competition. In the event of a rescheduling, the new schedule will be announced to the players and FNM through official communication channels.

8.9.2 If a player is unable to play in the rescheduled match(es) due to illness, death, or other equivalent cause, FNM shall have the right to register a replacement player and must inform the Head Referee of the change as soon as possible. For the avoidance of doubt, such a player may only participate once they have been Verified (see Section 5.5).

8.10 FIBA ​​Broadcasting Guide

8.10.1 FIBA ​​will issue an online broadcast guide («FIBA Broadcast Guide») with instructions prior to the start of the Season, and all FNMs, teams and players must comply with the requirements of this guide.

  • FNMs and players must always be prepared for tryouts and dummy days at designated times, which will be communicated in advance by the Head Referee or an Admin.
  • Players must have all equipment ready and managed as described in the FIBA ​​Broadcasting Guide. FIBA ​​will provide the in-game setup and other necessary broadcast elements to the teams no later than seven (7) days before the start of the Competition.
  • The camera must be positioned so that the Streamer is clearly visible and sufficiently lit.
  • Each team is responsible for providing a feed of the game to the Head Referee. FIBA ​​may provide an encoder to teams to ensure a stable connection for the stream. In the event that an encoder is unavailable or inoperable, at least one player on the team must be familiar with and able to use the Remote Play feature on PlayStation to provide a feed of the game to the Head Referee.

9. Commercial Rights

9.1 Commercial Rights

9.1.1 All players, teams and other participants acknowledge and accept the following provisions:

  • All commercial rights (including, without limitation, any and all broadcast, licensing, retail, marketing, sponsorship, data, media, games and equipment rights) related to the Competition («FIBA Rights») belong to FIBA.
  • FIBA has the right to sell any of the FIBA ​​Rights for a fee, provided that the limits established by the Central Council are respected. FIBA ​​may, at any time, assign part or all of the FIBA ​​Rights to its divisions, subsidiaries, the organizer of a Competition, or to an organization officially recognized by FIBA ​​in accordance with the FIBA ​​General Statutes.
  • For the avoidance of doubt, Articles 1-51 to 1-60 of the FIBA ​​Internal Regulations shall apply mutatis mutandis.
  • Players may not engage in commercial association with FIBA, nor use FIBA’s intellectual property rights, nor allow third parties to do so, without FIBA’s prior written consent, which may be granted or withheld at FIBA’s sole discretion.
  • No part of the Competition production (e.g., images, recordings, etc.) may be reproduced in any form or by any means—graphic, electronic or mechanical, including photocopying, recording, online distribution or information storage and retrieval systems—for any purpose by a player or team, except where explicitly permitted by FIBA.
  • Any Competition material received by the FNM from FIBA ​​directly, through a Local Organizing Committee or any other source, will be used exclusively for internal analysis purposes and not for any other purpose, including, without limitation, any public and/or commercial purpose.
  • FIBA has the right, free of charge, to use photographs, names, and/or film footage of players, officials, venues, etc., taken during the Competition. If, for legal reasons, such use requires the consent of the individual concerned, the FNM must ensure that such consent is obtained or waived by the individual.
  • FIBA has the right to use the names, logos and emblems of the team or the team’s country for any purpose, including, but not limited to, commercial purposes.
  • NBA2K ©2024 Take-Two Interactive Software, Inc. and its subsidiaries. 2K, the 2K logo, and Take-Two Interactive Software are registered trademarks and/or trademarks of Take-Two Interactive Software, Inc.

10. Media and Communication

10.1 Social Networks

10.1.1 FNMs must comply with the following social media obligations on their own accounts:

  1. Announce the team’s participation in the Competition;
  2. Share the official streaming link(s) before the start of each match in which the team participates;
  3. Provide regular coverage (defined as a minimum of one Competition-related post/story/tweet on days the team is competing) of the team’s participation in the Competition, including the schedule;
  4. The team must make every effort to include any live social media coverage by the team/FNM and its players, and reactions during any eFIBA live segments, on their respective social media accounts, and include the link to the official eFIBA streaming channel.

All Competition-related posts, by the team, players, or coach, must include the hashtags #eFIBA, #eFIBAFinals, and @eFIBA_official.

10.2.1 In order for eFIBA to track and report on social media posts, the team must provide all relevant social media accounts to eFIBA prior to the start of the Competition.

10.2.2 Teams are encouraged to be as creative as possible with their social media communications, including videos, memes, and live coverage of team events or those of other participating teams. However, posts must be related to eFIBA or NBA 2K.

10.2.3 Social media content must reflect honest opinions or experiences. The team must not:

(i) make statements or engage in activities that contain claims that are not factual, true, or verifiable;

(ii) disparage or make unsubstantiated claims about eFIBA/FIBA/NBA2K/GOEXANIMO, other teams, third parties, or their products or services, in any content or in related comments or posts, or at any time during the season; and

(iii) develop and/or produce content that is in any way obscene or harmful to the reputation, goodwill, or interests of eFIBA, FIBA, GOEXANIMO, their partners, Local Organizing Committees, or any of their respective associates, employees, contractors, or affiliates.

10.2.4 Teams are encouraged to use the eFIBA brand and must ensure that the use of the official eFIBA logo, font, and colors for content is applied in accordance with the eFIBA visual guidelines provided by the eFIBA team.

10.2.5 Teams must ensure that social media posts comply with these Regulations and the terms of use or published policies of the platform(s) on which the social media posts are posted (e.g., Twitch, Instagram, YouTube, Twitter, TikTok), as these may be updated periodically.

10.3 Co-streaming

10.3.1 The team is encouraged to follow these co-streaming obligations:

10.3.2 For matches in which the team participates, the team agrees, to the best of its ability, to stream and promote the match on official channels such as Twitch or YouTube, or to engage a co-streamer/influencer to do so. The team must ensure that eFIBA guidelines are followed and that eFIBA is notified at least 48 hours before the broadcast goes live.

10.3.3 eFIBA provides all games from the Regional Qualifiers onward through a cloud-based solution and leading broadcasters. Broadcasts of Pre-Qualifiers and friendly matches will not be provided by eFIBA.

10.3.4 Teams are not required to use cloud-based streams and may produce their games as long as they use the graphics package provided by eFIBA for overlays.

10.3.5 FNMs (teams) must submit all streaming metrics, such as viewership numbers, to FIBA ​​immediately after they become available on the platform(s) in question.

10.3.6 If a team reaches the Qualifiers or Finals, it agrees to make its best efforts to engage and propose potential co-streamers/influencers willing to broadcast the stream to eFIBA to help increase viewership and interest in the broadcast.

10.3.7 In the event of any issues or problems before or during the Competition, the team must make every reasonable effort to communicate directly with the eFIBA Player Administration and/or the eFIBA Competition Administration to resolve such issues.

10.3.8 Attend eFIBA player, marketing or team meetings punctually, whether online or in person at the Competition.

10.4 Obligations of Means

10.4.1 The team will commit to the following obligations of means:

  1. If FIBA ​​decides that one or more players should take part in interviews (short pre-/post-match interviews and/or longer interview sessions), a press conference, or an autograph, photo, or video session, the players cannot refuse and must attend for the entire season.

10.4.2 For all eFIBA competitions, teams may not refuse a request to provide an interview. The interviewee must be a player, unless specifically requested otherwise.

  1. Most World Finals will have a mandatory media day or Online Content Day, during which teams will be photographed, filmed, and interviewed for the event presentation.
  2. Before the start of the season, each player must submit a photo of themselves that can be used for player portraits.
  3. Where applicable, teams will be provided with a media schedule in advance to be informed of the nature, duration and timing of any such activity that takes more than five (5) minutes.
  4. In some cases, teams may be asked to provide social media content for use on eFIBA channels.

10.5 Game Media

10.5.1 Screenshots of the game result must be uploaded by both teams to a country-specific channel on the Competition’s Discord server immediately after the end of the game, but in no case more than fifteen (15) minutes after the end of the game.

10.5.2 If necessary, all other game footage must be uploaded by both teams to a link provided by FIBA ​​within twenty-four (24) hours after the end of a game.

10.5.3 All game media must be retained by players and teams for at least fifteen (15) days after the conclusion of the Competition.

11. Data

11.1.1 By participating in the Competition, players agree that their personal data (name, date of birth, PSN ID, etc.) will be transmitted to and processed by FIBA ​​and the relevant FNM. Personal data may also be processed by 2K, in accordance with Take-Two Interactive Software’s Privacy Policy: https://www.take2Games.com/privacy/.

11.1.2 Personal data will be used for the purposes of organizing, managing, and monitoring the Competition, including the on-screen display of player avatars and PSN IDs.

11.1.3 In any case, all data processing will be carried out in accordance with relevant data protection laws.

12. Miscellaneous

12.1 FIBA, at its sole discretion, shall have the right to make any decision regarding the Competition to protect the health, safety, and security of the players, and for reasons of force majeure. FIBA ​​shall have no contractual, extra-contractual, or negligent liability for decisions made under these Regulations.

12.2 FIBA ​​accepts no liability for injuries to players or third parties, including personal injury, death, and/or property damage, caused or alleged to be caused by participation, attendance, or any other form of involvement in any part of the Competition.

12.3 All aspects of the Competition shall be governed by the laws of Switzerland, without regard to conflicts of law.

12.4 Any dispute arising out of or related to these Regulations, or in general, to the participation of a player or FNM in the Competition, shall be resolved in accordance with the procedures provided for in the FIBA ​​General Statutes and Books 1 and 4 of the FIBA ​​Internal Regulations.

13. Discipline

13.1 General Principle

13.1.1 For the avoidance of doubt, Chapters 5 (FIBA Code of Conduct), 6 (Sanctions), 7 (Procedural Provisions), and 8 (Appeals) of Book 1 of the FIBA ​​Internal Regulations apply mutatis mutandis to all players, teams, FNMs, and other parties involved in basketball participating in the Competition and related activities.

13.1.2 Violation of any obligation under these Regulations constitutes a disciplinary offense within the meaning of Article 1-159 of the FIBA ​​Internal Regulations.

13.2 Player Behavior

13.2.1 Without prejudice to other obligations, players must conduct themselves reasonably, maintaining an appropriate and respectful attitude toward spectators, members of the press, Competition Officials, and other players in their online and offline interactions, including on social media and livestreams. All players are expected to adhere to these standards of sportsmanship and avoid prohibited conduct, which includes, but is not limited to:

  • Failure to arrive punctually to a game when requested by the Officials;
  • Violate any applicable law, rule or regulation;
  • Manipulating game media;
  • Intentionally disconnect;
  • Intentionally delaying the game by using the “Pause” function or other method that causes interruptions in the game;
  • Leaving a game before its completion;
  • Using software or programs that interfere with, disrupt or damage the Competition, FIBA’s computer or that of another player;
  • Using any external software or hardware designed to give an unfair advantage to a player;
  • Interfere with or disrupt another player’s participation in the Competition;
  • Harass, threaten, intimidate, promote hate speech, or make personal attacks or statements about race, gender, sexual orientation, religion, origin, etc.;
  • Post, share, upload or distribute content, or participate in any activities, groups or guilds that FIBA ​​(acting reasonably and objectively) considers inappropriate, abusive, hateful, harassing, profane, defamatory, threatening, obscene, sexually explicit, invasive of privacy, vulgar, offensive, indecent or unlawful;
  • Using cheat codes, exploiting undocumented features, design errors, or bugs in the Competition;
  • Engage in any other activity that significantly disrupts the fair, respectful and peaceful playing environment of the Competition;
  • Promote, encourage or participate in any of the activities prohibited above;
  • Disclose confidential information provided by FIBA, the operator or its affiliates; or
  • Being under the influence of alcohol or drugs while participating in the Competition.